Third Non-Melee War Readme File
by Herr Lew
Recompiled and joined with NMW I readme by Rookie
Contents:
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Doctors and others who prescribe the drug must ask patients about its side effects before prescribing the medication. patient should have family members sign a form stating they are aware of the risks using drug and have all Generic esomeprazole canada the information needed to make an informed decision. ROME (Reuters) - Italy has used "unusual" political tactics as it seeks to hold a referendum in November on whether to approve its deal with Greece to keep the euro zone country in currency bloc, the European Commission said on Monday.
European Union and Greek flags flutter in front of the Parthenon temple in Athens April 27, 2012. REUTERS/John Kolesidis
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"The EU is a union of 28 countries, and not any one country can vote the way it likes... (a vote is) also important as a matter of public policy to avoid any repetition in future of the mistakes made by Italy about its 2012 referendum," the Commission added.
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The patient took 100 cc of promethazine syrup and swallowed it, but he vomited the syrup up in large quantities. He could not take more at once. His mother sent him to doctor, who took this up with his insurance company.
The insurance company paid for drug (promethazine syrup) and was going to reimburse the patient for cost of doctor visit. The drug maker then decided to cut the patient off. They stopped paying for the drug. They could not afford to do it buy promethazine syrup online anymore.
In this situation, the drug manufacturer was not involved in the decision-making. However, if decision-making process had been based on scientific data, the manufacturer would have been able to predict that this patient was highly likely to experience serious side effects including death. The drug maker would have known that such a patient was more likely to develop severe toxicity than was someone less severely affected.
The fact that patient did not need the drug was obvious to maker. Therefore I think it is fair to say that no decision-making process in this instance was based on scientific data.
Another situation involving a drug being discontinued is called "stop-loss". This what happened when a drug became ineffective because of severe toxicity. Let us examine this situation again.
We will be examining several such instances.
Suppression of a patent
In one such situation, this is what the patent was:
"U.S.: A patent application for new dosage form of an antipsychotic drug for the treatment of schizophrenia and other psychotic disorders was declared invalid on December 5, 1977.
U.S.: The patent has no assigned number and is not filed in active form, so there is no patent record of a being issued to the applicant. It has no Levofloxacino 500 mg solucion inyectable precio inventor. is granted under 35 canada pharmacy discount coupons USC section 101 for an invention disclosed on a published patent."
(Source: Federal Register 7/30/77 p. 7091)
The patent is patentable because it a new product invention. However, since the patent does not assign a number, the patent is not in active form and there is no patent record. When a drug company decides to discontinue the drug due toxicity, they do this by making a stop-loss claim against the patent. When drug company does so, they do not get the patent back. They can get it back only when the drug is in active form. This the patent that drug company is able to use Disulfiram 28 stop the patent.
Since the patent is in active form, the drug company cannot discontinue patent and get the back.
The patent is no longer in patentable form. It is no longer a new product invention. It is no longer protected under.
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I. Basic Facts about Non-Melee Wars:
- You will not lose access to any missions you already have. These files simply add to what you have. Nothing will be subsitiuted or taken away.
- You are 100% compatible with copies of XvT that do not have the NMW missions (I've been flying in WoWs since May with NMW on my computer).
- This is not a "points war". It is based on ratios, not size (although size is important in wars, the size of XvT clubs tends to be rather fixed).
- "Missions Lag" is just as false as "Zone Lag". The only way that a mission would be "laggier" than a melee would be if you are playing on a computer that is barely able to run XvT. In this case, the "lag" would really be the computer's inability to keep up, not the connection to the internet.
- Just like any game of XvT, if you play a host that you have either a Red, Yellow, or unstable connection to; the game will probably be laggy or drop someone (just like a WoW match).
- Play in games where you have a 3-bar or 4-bar "Green" connection to the HOST. As long as everyone has this, you will have good games (in a NMW or WoW match). It will even work if you have one person on a "yellow" connection. (BTW: the vast majority of the testing, about 20 hours of it, was done with four people playing on Blindfire's 33.6 host).
- Be sure to play with Locate Players OFF and Timelimit set to DEFAULT, with Difficulty set to HARD, Waves to DEFAULT, and Randomize OFF.
- When you REPORT War matches, you will need to know the following:
- Who Played (and their squad tag)
- What mission NUMBER was played
- Who played as Rebels and Who played as Imperials
- Who won the MISSION GOALS. N-O-T Points!!!!!!!
- Stay in the game until it Resolves (victory or loss)
- Up to eight people can play in a match.
- Make sure to turn LOCATE PLAYERS OFF!!!!!!!!! Otherwise it becomes "kill the players then beat up the AI".
II. Installation:
Unzip the contents of the nmw3.zip file into your ...\lucasarts\xwingtie\combat\ directory. Be sure that the files go INTO the Combat folder. You will be asked to overwrite the Rebel.lst, Imperial.lst, and Mission.lst files. Do so, unless you have previously altered these files (in which case you can backup your old files, or add the NMW III .lst entries to them, be sure to use my .lst numbers or it won't work in mulitplayer). Note that these .lst files DO include the .lst slots for NMW I, so you will be able to access them. However, if you do not have the NMW I .tie files, you will not be able to play the missions (even though you will see them on the list).
These files are 100% compatible with your old missions. You will still be able to play the old missions, and you WILL be able to play with other people online who do not have the NMW missions. They are Additions to what the retail game gives you, they DO NOT substitute anything.
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You MAY distribute these files to others, and post them on your website (and I encourage you to do so). However, you must not alter the .zip or any of the archived files in any way, including the filenames.
III. Tips and Hints:
Go into the game, and look under 'Combat Engagements' to find the NMW III missions, they will be at the bottom of the list.
Over the course of about 25 in-game hours of playtesting, we have come up with quite a few strategies for the NMW missions. I won't spoil them, the real joy is trying out something completely new and figuring out how to win it :) Here are some general things that you should know/think of when playing:
- READ THE BRIEFINGS! If you just go in and start shooting, chances are, you'll lose!
- Ship selection is important to the strategy you'll use. Especially in 1v1 games.
- Being able to intercept warheads will make your life MUCH easier :) Use the "i" key to target the nearest warhead. Note: Lag is never a factor in shooting down warheads since they move at a constant speed in a constant direction. We've never had any complaints about "ghosty warheads".
- The 'j' key is important. This will let you jump into your wingman's ship.
- When you die, you will be put in your wingman's ship if he is still alive, so be ready :)
- You don't have unlimited waves. "TIEs don't grow on trees" :)
- In certain missions, you will be able to use reloading craft (shift-b while targeting the craft). Keep in mind, they are much slower than you are, so it will help to fly towards them.
- In game communication with the other people on your team can mean the difference between Victory and Defeat.
- Remember to work towards the mission goals!
- Watch where enemy fighters come from. If they come from a capital ship, and you blow up that ship... no more fighters :)
- In most cases, you can give orders to the rest of the starfighters on your side, even after you die! I've won games even after I've run out of waves in this way!
- General AI commands: Shift-a will make them attack your target. Shift-i will make them ignore your target. There are others, check your XvT documentation under Wingman Commands.
- Keep an eye on the mission goals ("g" key brings them up in-game) and on the Message log ("L" key brings it up in-game).
- Make a strategy! The team with a strategy will beat a team without a strategy 90% of the time.
- Have Fun!
For NMW III, I included a coop mission that simulates a large fleet battle. This mission is a port of the BoP version that I origionally made. This mission is for two Imperial players only (no Rebs). If there is interest in the *better* BoP versions of this mission (which also includes the Rebel perspective), drop me a line at Cetirizine over the counter ireland If there is enough interest, I will include the BoP missions in a future release.
IV. Disclaimer:
Although, technically, there's nothing that these files (most of which are just text files) can "do" to mess up your computer (unless you rename one windows.ini or something), the following Disclaimer applies (we have to have our protection):
Dark Jedi Organization (DJO), the DJO Missions Department, Battlestats.com (BSC), and all of their volunteers are not liable for any damage, loss of data, data corruption, system failure, hardward damage or any other undesirable results from the use of these files. This is "use at your own risk" software. Use of any or all of these files implies consent to the above terms.
These files may be freely distributed as long as:
A. This Readme.txt file is included.
B. No file has been altered in any way.
End Disclaimer.
I know that sounds scary, but keep in mind, it's just standard stuff. Remember, these files can't mess your system up unless you make a serious effort to do so. Just follow the instructions and you'll be fine. Make sure you have them in the Combat directory!
Have fun with these, we had a lot of fun making them for you!
CDo Herr Lew (herr_lew@battlestats.com)